Here is a vimeo version of my 2015 Demo Reel showcasing a sample of my CG feature work.
Brent Wong - Demo Reel 2015
Tuesday, June 9, 2015
A laundry machine I created with real-time gaming pipeline in mind. Modeled the laundry machine in Maya, extracted normal maps with xNormal, painted textures (normal, albedo, diffuse, gloss) in Photoshop and setup lights and rendered in Marmoset Toolbag.
Laundry machine before texturing