Tuesday, June 9, 2015

Airing Out the Dirty Laundry...

A laundry machine I created with real-time gaming pipeline in mind.  Modeled the laundry machine in Maya, extracted normal maps with xNormal, painted textures (normal, albedo, diffuse, gloss) in Photoshop and setup lights and rendered in Marmoset Toolbag.



Laundry machine before texturing


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